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 Post subject: Sam the local sailor, fisherman, sea monster and bartender
PostPosted: Wed Sep 16, 2009 4:38 pm 
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Joined: Tue Apr 28, 2009 10:15 pm
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Name: Sam, the S is pronounced with a slight hissing sound.


Title: sailor, fisherman, stranger, monster of the Boundless Sea. (future tavern/innkeeper and maybe more?)


Gender: male


Age: Unknown but has been living in the small fishing village for some 30 years or so.

Race: half human half sea monster


Location:
On a ship within the Boundless Sea or on a small fishing village on it's coastline.


Occupation: A skilled sailor and fisherman. Future tavern/inn owner.

Physical Appearance:
Sam has rather pale skin for one that spends so much time out of doors. Some of this is caused by being only half human but as he tends to enjoy the more stormy weather to that of a bright sunny day, he tends to avoid a good tan. Long reddish-brown hair hang down his back in a loose knot. With time his hair has started to resemble more of tentacles then that of hair. On his face, he has a more traditional scruffy fisherman beard along with deep blue eyes. Standing slightly over six feet, he is on the tall side with the large muscles of a man who has worked hard pulling in heavy nets full of fish and maintaining a vessel mostly by himself.

Regularly smelling of salt, sea water, and fish, he doesn't go through great lengths to clean himself of the telltale signs of his job. Along with his smell, he tends to wear the clothing of his trade. Brightly colored trousers and a matching jacket make up most of his wardrobe to protect him from the cold and storms that frequent the Boundless Sea. That doesn't mean that he doesn't cleanup when he wants or has to, when spending longer periods of time on land, he with shower and wear darker colors that draw far less attention to himself.

On his right forearm is a colorful tattoo of a giant octopus-like monster trying to wrap its long tentacles around a ship and bring it under. On the ship is a group of sailors fighting back against the monster and stabbing it with long spears.

Personality: Sam usually tends to stick to himself, or he would like to if not for the need to interact with others. It is not that he doesn't like the company of others but he has the inner fear that bad things will happen if he gets too close to anybody so he tries to keep his distance. Working in a fishing village has created a need for him to branch out, he must speak with shop keepers and those at market to sell his catch in order to gain the needed lodging and food.

The few people that have gotten close enough to him have noticed that he tends to have ever changing moods. Though usually on the pleasant side, a swift temper could roll in with the crashing of the waves but then dissipate with the tide. Many believe this to be the a mild form of madness created by long periods of being out at sea, so they let it pass. His moods may shift without much indication but they are not without cause, he is by no means a mad man and will not harm another without just cause but that doesn't mean that he won't fire back insults and the occasional punch if provoked, he is a sailor after all.

Strengths/Good Qualities: Spending many years, decades even, among a fishing village one tends to learn the livelihood. A good part of this time he has spent on the sea, reeling in a large catch and learning his hand at bartering skills. He may have been granted an advantage at surviving the waters from birth but it is through years of practice that he has refined this skills to nearly an art.

As far as any advantages that he may have been given from birth, the one he makes use of is to rejoin the sea that birthed him. Every now and then, he will leave behind his human life and return to sea. Sam can release all ties to any sort of a physical form and become his own small body of water, he can't survive in this form out of the sea. In this form, he has no control of his movement and travels wherever the waters take him. The major advantage to this form is that he need not eat or sleep.

When in his water form, Sam has the ability though it may not be by choice, that he can see well more like relive old memories of these that have met the terrible fate that his mother has brought about. It is but another curse that she has let her son with. While he travels the sea, he can lose himself to these visions and become these other people until the vision releases him unto himself.

Then there is his curse, he has refused to use it to cause any harm to anyone. It is what tied him to to monstrous woman of the sea that was his mother. The sweet song of death. The fear of all sailors. If he wanted to, he could use his voice to lure people to their deaths but that is the last thing he wants. No, he will not use this curse of his. Even though a part of him fells the need to express himself in song, he has denied himself the right to do so when others were nearby.

When not docked in harbor and when their are no others aboard his ship, Sam has let himself sing at times. The other ability of his voice is not in taking the lives of others but in speaking with the water. He can, if need be, sooth the sea when there is a terrible storm about and to the other extreme, he could bring about a storm if he so wanted but he has never seen the reason to do such a thing. The song he sings, is a old wordless song of the sea that speaks to it in ways that others can not. He can not control the water as much as he can coax it into doing as he would like, it doesn't always work.

So instead of singing, he took up the flute. In his pocket he always carries a small wooden flute that he brings out every so often to play a wordless tune that flows within his blood. It is the song of the sea. With the instrument, his curse loses much of it's potency and only attracts the attention of those around him. They still can choose to ignore him and feel no compulsion to throw themselves into the deadly waters because of it.


Weaknesses/Bad Qualities:
There is a major disadvantage to being a sea creature out of water. Too easily can the heat of the sun dry out his skin, causing him to become dehydrated and weak. Travailing more then a mile or two away from the shore would kill him. When not in the sea itself, he must be within the presence of the sea or the salt water the composes much of his body will leave him.

Possible his greatest weakness is the terrible inner struggle he is tormented with. He may be unable to deny what it is that he truly is but that doesn't mean that he has to be happy with it. Living many years amongst normal people, he has learned to both hate and fear the creatures of the deep. They bring nothing but death and chaos to those that seek only to make a living off the bountiful sea. Sam was different, he was not going to hurt the innocent if he could help it. He may be a monster living among men but he was going to keep his monstrous side in check, ignoring it the best he could.

If in his water form Sam is to evaporate, the salt half of his body would be pulled apart from the water part and he would be taken up into the sky where he would be at the mercy of the clouds to drop him wherever they so please. If he were to fall as rain too far from the sea, he would dry up and die and without the salt in his body, he would not be able to fully transform.

Sam doesn't always succeed in persuading the water to do as he would like and if there are others nearby when he tries, they could become innocent victims of his song. He doesn't get too much practice out of this skill because he is afraid of how far the wind could carry his music and to what extent it could effect others.

During his visions, he is at the mercy of these glimpses into the past. Though they may not be able to actually hurt him, he must relive the parts of their lives that the ghosts of the seas no longer have. Too many times has he had to suffer through kissing someone elses wife goodbye or living through their last moments as they get pulled down to a watery grave.


History: "She 'ad many names that one did. Some called 'er a witch, others a monster or worse. Truth was not many know what she truly was, least not from this world. That's what they all said, da survivors that is." The old fisherman, blind in one eye and smelling strongly of whatever booze he had managed to pour down his throat, paused for a moment in his tale to slam back another slosh of brew.

Ale dribbled down his gray beard, a few strains of it had already lost that bit of color turning white. With a greasy hand, he wiped both his nose and mouth in one swift action. He breathed in deep pulling the running snot back up into his nose. A snorting noise escaped his lips, followed shortly by a think glob of saliva. With that done. He took another drink from his mug and continued on with his story.

"They say she comes from another world. Sure as hell don't come from around 'ere I tell ye. Who knows how she got 'ere but we thinks it has something to do with that crazy island. You know da one I speak of lad." He leaned in closer, breathing heavily with his alcohol drenched breath.

"That mysterious one. Da one that disappears in da fog. It travels where it wants, bringing nothing but death and chaos with it. I saw it once I tell ye. With me own eye." He pointed to the blind one. The shiny ball of white seemed to glow in the dark bar. It grew eerier the longer this tale drew on.

"So this witch, she comes out of nowhere. We gots no idea what she is or where we she come from but she drove da men mad. One by one I watched my men jump overboard. Some o' them attacked each other to get at the da monster. Aye, twas a sad day I tell ye. I had to stab out me own eye to keep myself from joining 'ose sorry sobs." He wiped a tear out of the corner of his eye and pulled a large fish gutting knife off his belt and stabbed it into the wooden bar with a loud thud.

"I tell ye this lad for ye own good. Beware them seas boy. They be dangerous an there be things out there that'll get ye if ye ain't careful."

When the old sailor had finished his tale, Sam got up from the bar and headed outdoors. He had been looking foreword to a nice night of drinking and merrymaking unfortunately that had not been the case. As the damp, salty sea air slapped him in the face he slowly retold the old sailor's tale in his mind. If only he knew just how true his story was.

Though he didn't know for himself where the woman came from, he knew that she was out there, somewhere. The evil mistress of the sea. It was rumored that she haunted the waters as some sort of demon. Whenever one spoke of her, they spoke too of the Island. Somewhere out there, in the seemingly endless sea lay a chunk of land far stranger then that that roams the waters around it.

For those that were unlucky enough to wander upon her, a terrible fate awaited them. Many sailors have jumped ship lured by her sweet song. But instead of the dreamlike lives she promised them, only watery graves awaited them. She murdered without cause, without reason. Why? Because she could.

At least her victims were allowed to die though. They did not have to suffer for her actions. They did not have to live the tormented life of a monster. Not like he did.

Sam walked slowly down the well worn path that led from the tavern to the beach below. How many times had he walked this path? Hundreds? Thousands? He had lost count long before he even thought to bother with such a useless chore. It seemed like forever he would walk this same path; being trapped along the shoreline didn't give him much of a chance to leave.

He had tried to leave the rustic little fishing village many times in the past but none of his attempts had ever been successful. The sea not only called to him but it controlled him. The further he got from it, the weaker he became. He would dry up, becoming a husk of a man, slowly dying the farther away he got. It wasn't until he pulled himself back to the sea that the water would rejuvenate him. It gave him life. It was life.

Taking his boots off, Sam let the sand creep between his toes. Crash. The waves washed up over his feet, carrying the sand away with it. Another wave came up to greet him in the wake of the last. The tide was coming in, pulling him deeper in. A few steps foreword and he was up to his waist in water. With a look over his shoulder back at the tiny village, he was gone.

He was not pulled under as if may have looked from the shore but he simply let himself go. He rejoined the water once again. For unknown to others, he too was a creature of the deep. Well unknown to everyone except her.

She had been the one to curse him into this life. Her and her evil actions. Her and that sailor of hers that she had kept alive long enough to couple with him as she slowly drowned him. But he didn't think about that now.

As he swam within the water, No, he was the water. Within the gentle caress of the sea, he need not carry about an earthly form and instead traveled freely as the water itself.


Belongings: In his pockets, Sam carries with him his wooden flute, a compose, a spyglass and a small journal that he drawls his own sea charts in.

Within his possession is a small fishing boat, Morgan he calls her. As far as passengers or crew go, he has never had more then three men on the boat at any time but he prefers to go it alone. The vessel is equipped with nets, bait, storage bins and any supplies that he would need to bring in a decent size catch. below deck is a small cabin that he keeps as his living quarters when not on land. It is not much, mostly just a cot and what little food he will need along with what few objects he decides to bring with him.

Sometime in the future Sam plans to build himself a nice little tavern. Nothing big and fancy, just a small little tavern with an inn upstairs by the shore. The Wayfarers' Inn, he will call it. One the first story there will be a simple bar with enough tables and chairs to accommodate a good two dozen or so patrons. On the east wall will be a small stage set up for nightly entertainment. The west wall will be lined with large windows so that the sun can be viable as it sets over the sea each night. Along the back wall, a set of stairs will lead up to a second story where there are 4 rooms on either side of a long hallway that can house occupants for either the night or a longer stay if they are willing to pay for it. The Northwest corner of the inn is going to be connected to an old lighthouse in which Sam will make his own private living quarters.

The ground floor will be divided into two rooms, the larger one being the open room that the patrons sit, drink and dine in and the smaller one in the back will be the kitchen. In the back of the kitchen, there will be a second set of stairs that go down to another hallway, a smaller one though, one with only three rooms connected to it. One will be the freezer, the next one the storage for dry goods and the third, the third room is suppose to be another storage room but will become much more then that. Sam will be completely unaware that his tavern will be built on top of an ancient artifact, a Belocayne Helix to be precise. It won't be until people and strange creatures start to appear out of nowhere that he will grow suspicious of what exactly is down there. The room then will be converted into a meeting room so to speak so that one of his employees can greet these outsiders and set them up properly in this world.

NPCs: (future npcs as they will join Sam when he gets to the Isle.)

The sea witch. Deep within the depths of the sea surrounding the Warped Isle lives Sam's mother. She causes all sorts of trouble for fishermen and is part of the reason why not many people come or leave the leave the Island. most of the time she can be found living within a cove on the northern part of the Island. It is a haunted shipyard in which many old broken ships lay half buried in the the sand.

Most of the time Caterina can be found tending to the many patrons of the tavern. With several tankards of ale in each hand, she can easily dance about the floor showing off her skill. Though she may wear a low cut top, a tightly wrapped best to show off her thin midsection and a skirt that reals a good amount of leg, it is all for looks. Many of the drunker customers have tried to bed her on more then one occasion only to be turned down. She has a sharp wit about her and a harsh tongue for those that don't follow the rules.

Behind the bar stands Chuck, a big burly man who is tough as any good sailor. Sure he spends his time dishing out the drinks but if a fight brakes out on his watch, you will have one big man kicking your ass right out of his tavern. He is short and balding with as he approaches mid-life but don't let that be any indicator that he can't keep his own in a fight and come away with a few good punches.

In the kitchen is Petner though he may be young and a little shy, he knows what he is doing when it comes to food. His drunken customers may not appreciate his skills with a frying pan but that doesn't keep him from doing what he loves. Even in the nearby village of Sandlebrae, word of his cooking is spoken. People will often times travel to the extra mile or so out of their way to visit this small tavern and feast on the nights latest catch.

Sitting in a dark corner is Madam Luzhei, she sits at her favorite table every night, leaning over an old crystal ball proclaiming to have the ability to see the future. It is unknown if she really possesses such a power but she still seems to make enough coin off of it to continue to come back the night night and buy more drinks. Maybe it has something to do with her mysterious clothes or her old wrinkles or the almost unnaturally white teeth she flashes people that contrast greatly with her dark skin but somehow she always seems to fish in new customers. Sam doesn't mind that she conducts business under his roof as long as she doesn't scare any of his customers away.

More npcs maybe added at a later date for some of the important people of Sandlebrae.
Map of the Warped Isle


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